Archive for the ‘Time’ Category

Why Is Testing Taking So Long? (Part 2)

Wednesday, November 25th, 2009

Yesterday I set up a thought experiment in which we divided our day of testing into three 90-minute sessions. I also made a simplifying assumption that bursts of testing activity representing some equivalent amoun of test coverage (I called it a micro-session, or just a “test”) take two minutes. Investigating and reporting a bug that we find costs an additional eight minutes, so a test on its own would take two minutes, and a test that found a problem would take ten.

Yesterday we tested three modules. We found some problems. Today the fixes showed up, so we’ll have to verify them.

Let’s assume that a fix verification takes six minutes. (That’s yet another gross oversimplification, but it sets things up for our little thought experiment.) We don’t just perform the original microsession again; we have to do more than that. We want to make sure that the problem is fixed, but we also want to do a little exploration around the specific case and make sure that the general case is fixed too.

Well, at least we’ll have to do that for Modules B and C. Module A didn’t have any fixes, since nothing was broken. And Team A is up to its usual stellar work, so today we can keep testing Team A’s module, uninterrupted by either fix verifications or by bugs. We get 45 more micro-sessions in today, for a two-day total of 90.

(As in the previous post, if you’re viewing this under at least some versions of IE 7, you’ll see a cool bug in its handling of the text flow around the table.  You’ve been warned!)

Module Fix Verifications Bug Investigation and Reporting
(time spent on tests that find bugs)
Test Design and Execution
(time spent on tests that don’t find bugs)
New Tests Today Two-Day Total
A 0 minutes (no bugs yesterday) 0 minutes (no bugs found) 90 minutes (45 tests) 45 90

Team B stayed an hour or so after work yesterday. They fixed the bug that we found, tested the fix, and checked it in. They asked us to verify the fix this afternoon. That costs us six minutes off the top of the session, leaving us 84 more minutes. Yesterday’s trends continue; although Team B is very good, they’re human, and we find another bug today. The test costs two minutes, and bug investigation and reporting costs eight more, for a total of ten. In the remaining 74 minutes, we have time for 37 micro-sessions. That means a total of 38 new tests today—one that found a problem, and 37 that didn’t. Our two-day today for Module B is 79 micro-sessions.

Module Fix Verifications Bug Investigation and Reporting
(time spent on tests that find bugs)
Test Design and Execution
(time spent on tests that don’t find bugs)
New Tests Today Two-Day Total
A 0 minutes (no bugs yesterday) 0 minutes (no bugs found) 90 minutes (45 tests) 45 90
B 6 minutes (1 bug yesterday) 10 minutes (1 test, 1 bug) 74 minutes (37 tests) 38 79

Team C stayed late last night. Very late. They felt they had to. Yesterday we found eight bugs, and they decided to stay at work and fix them. (Perhaps this is why their code has so many problems; they don’t get enough sleep, and produce more bugs, which means they have to stay late again, which means even less sleep…) In any case, they’ve delivered us all eight fixes, and we start our session this afternoon by verifying them. Eight fix verifications at six minutes each amounts to 48 minutes. So far as obtaining new coverage goes, today’s 90-minute session with Module C is pretty much hosed before it even starts; 48 minutes—more than half of the session—is taken up by fix verifications, right from the get-go. We have 42 minutes left in which to run new micro-sessions, those little two-minute slabs of test time that give us some equivalent measure of coverage. Yesterday’s trends continue for Team C too, and we discover four problems that require investigation and reporting. That takes 40 of the remaining 42 minutes. Somewhere in there, we spend two minutes of testing that doesn’t find a bug. So today’s results look like this:

Module Fix Verifications Bug Investigation and Reporting
(time spent on tests that find bugs)
Test Design and Execution
(time spent on tests that don’t find bugs)
New Tests Today Two-Day Total
A 0 minutes (no bugs yesterday) 0 minutes (no bugs found) 90 minutes (45 tests) 45 90
B 6 minutes (1 bug yesterday) 10 minutes (1 test, 1 bug) 74 minutes (37 tests) 38 79
C 48 minutes (8 bugs yesterday) 40 minutes (4 tests, 4 bugs) 2 minutes (1 test) 5 18

Over two days, we’ve been able to obtain only 20% of the test coverage for Module C that we’ve been able to obtain for Module A. We’re still at less than 1/4 of the coverage that we’ve been able to obtain for Module B.

Yesterday, we learned one lesson:

Lots of bugs means reduced coverage, or slower testing, or both.

From today’s results, here’s a second:

Finding bugs today means verifying fixes later, which means even less coverage or even slower testing, or both.

So why is testing taking so long? One of the biggest reasons might be this:

Testing is taking longer than we might have expected or hoped because, although we’ve budgeted time for testing, we lumped into it the time for investigating and reporting problems that we didn’t expect to find.

Or, more generally,

Testing is taking longer than we might have expected or hoped because we have a faulty model of what testing is and how it proceeds.

For managers who ask “Why is testing taking so long?”, it’s often the case that their model of testing doesn’t incorporate the influence of things outside the testers’ control. Over two days of testing, the difference between the quality of Team A’s code and Team C’s code has a profound impact on the amount of uninterrupted test design and execution work we’re able to do. The bugs in Module C present interruptions to coverage, such that (in this very simplified model) we’re able to spend only one-fifth of our test time designing and executing tests. After the first day, we were already way behind; after two days, we’re even further behind. And even here, we’re being optimistic. With a team like Team C, how many of those fixes will be perfect, revealing no further problems and taking no further investigation and reporting time?

And again, those faulty management models will lead to distortion or dysfunction. If the quality of testing is measured by bugs found, then anyone testing Module C will look great, and people testing Module A will look terrible. But if the quality of testing is evaluated by coverage, then the Module A people will look sensational and the Module C people will be on the firing line. But remember, the differences in results here have nothing to do with the quality of the testing, and everything to do with the quality of what is being tested.

There’s a psychological factor at work, too. If our approach to testing is confirmatory, with steps to follow and expected, predicted results, we’ll design our testing around the idea that the product should do this, and that it should behave thus and so, and that testing will proceed in a predictable fashion. If that’s the case, it’s possible—probable, in my view—that we will bias ourselves towards the expected and away from the unexpected. If our approach to testing is exploratory, perhaps we’ll start from the presumption that, to a great degree, we don’t know what we’re going to find. As much as managers, hack statisticians, and process enthusiasts would like to make testing and bug-finding predictable, people don’t know how to do that such that the predictions stand up to human variability and the complexity of the world we live in. Plus, if you can predict a problem, why wait for testing to find it? If you can really predict it, do something about it now. If you don’t have the ability to do that, you’re just playing with numbers.

Now: note again that this has been a thought experiment. For simplicity’s sake, I’ve made some significant distortions and left out an enormous amount of what testing is really like in practice.

  • I’ve treated testing activities as compartmentalized chunks of two minutes apiece, treading dangerously close to the unhelpful and misleading model of testing as development and execution of test cases.
  • I haven’t looked at the role of setup time and its impact on test design and execution.
  • I haven’t looked at the messy reality of having to wait for a product that isn’t building properly.
  • I haven’t included the time that testers spend waiting for fixes.
  • I haven’t included the delays associated with bugs that block our ability to test and obtain coverage of the code behind them.
  • I’ve deliberately ignored the complexity of the code.
  • I’ve left out difficulties in learning about the business domain.
  • I’ve made a highly simplistic assumptions about the quality and relevance of the testing and the quality and relevance of the bug reports, the skill of the testers in finding and reporting bugs, and so forth.
  • And I’ve left out the fact that, as important as skill is, luck always plays a role in finding problems.

My goal was simply to show this:

Problems in a product have a huge impact on our ability to obtain test coverage of that product.

The trouble is that even this fairly simple observation is below the level of visibilty of many managers. Why is it that so many managers fail to notice it?

One reason, I think, is that they’re used to seeing linear processes instead of organic ones, a problem that Jerry Weinberg describes in Becoming a Technical Leader. Linear models “assume that observers have a perfect understanding of the task,” as Jerry says. But software development isn’t like that at all, and it can’t be. By its nature, software development is about dealing with things that we haven’t dealt with before (otherwise there would be no need to develop a new product; we’d just reuse the one we had). We’re always dealing with the novel, the uncertain, the untried, and the untested, so our observation is bound to be imperfect. If we fail to recognize that, we won’t be able to improve the quality and value of our work.

What’s worse about managers with a linear model of development and testing is that “they filter our innovations that the observer hasn’t seen before or doesn’t understand” (again, from Becoming a Technical Leader.) As an antidote for such managers, I’d recommend Perfect Software, and Other Illusions About Testing and Lessons Learned in Software Testing as primers. But mostly I’d suggest that they observe the work of testing. In order to do that well, they may need some help from us, and that means that we need to observe the work of testing too. So over the next little while, I’ll be talking more than usual about Session-Based Test Management, developed initially by James and Jon Bach, which is a powerful set of ideas, tools and processes that aid in observing and managing testing.

Why Is Testing Taking So Long? (Part 1)

Tuesday, November 24th, 2009

If you’re a tester, you’ve probably been asked, “Why is testing taking so long?” Maybe you’ve had a ready answer; maybe you haven’t. Here’s a model that might help you deal with the kind of manager who asks such questions.

Let’s suppose that we divide our day of testing into three sessions, each session being, on average, 90 minutes of chartered, uninterrupted testing time. That’s four and a half hours of testing, which seems reasonable in an eight-hour day interrupted by meetings, planning sessions, working with programmers, debriefings, training, email, conversations, administrivia of various kinds, lunch time, and breaks.

The reason that we’re testing is that we want to obtain coverage; that is, we want to ask and answer questions about the product and its elements to the greatest extent that we can. Asking and answering questions is the process of test design and execution. So let’s further assume that we break each session into average two-minute micro-sessions, in which we perform some test activity that’s focused on a particular testing question, or on evaluating a particular feature. That means in a 90-minute session, we can theoretically perform 45 of these little micro-sessions, which for the sake of brevity we’ll informally call “tests”. Of course life doesn’t really work this way; a test idea might a couple of seconds to implement, or it might take all day. But I’m modeling here, making this rather gross simplification to clarify a more complex set of dynamics. (Note that if you’d like to take a really impoverished view of what happens in skilled testing, you could say that a “test case” takes two minutes. But I leave it to my colleague James Bach to explain why you should reject the concept of test cases.)

Let’s further suppose that we’ll find problems every now and again, which means that we have to do bug investigation and reporting. This is valuable work for the development team, but it takes time that interrupts test design and execution—the stuff that yields test coverage. Let’s say that, for each bug that we find, we must spend an extra eight minutes investigating it and preparing a report. Again, this is a pretty dramatic simplification. Investigating a bug might take all day, and preparing a good report could take time on the order of hours. Some bugs (think typos and spelling errors in the UI) leap out at us and don’t call for much investigation, so they’ll take less than eight minutes. Even though eight minutes is probably a dramatic underestimate for investigation and reporting, let’s go with that. So a test activity that doesn’t find a problem costs us two minutes, and a test activity that does find a problem takes ten minutes.

Now, let’s imagine one more thing: we have perfect testing prowess; that if there’s a problem in an area that we’re testing, we’ll find it, and that we’ll never enter a bogus report, either. Yes, this is a thought experiment.

One day we come into work, and we’re given three modules to test.

The morning session is taken up with Module A, from Development Team A. These people are amazing, hyper-competent. They use test-first programming, and test-driven design. They work closely with us, the testers, to design challenging unit checks, scriptable interfaces, and log files. They use pair programming, and they review and critique each other’s work in an egoless way. They refactor mercilessly, and run suites of automated checks before checking in code. They brush their teeth and floss after every meal; they’re wonderful. We test their work diligently, but it’s really a formality because they’ve been testing and we’ve been helping them test all along. In our 90-minute testing session, we don’t find any problems. That means that we’ve performed 45 micro-sessions, and have therefore obtained 45 units of test coverage.

(And if you’re viewing this under at least some versions of IE 7, you’ll see a cool bug in its handling of the text flow around the table.  You’ve been warned!)

Module Bug Investigation and Reporting
(time spent on tests that find bugs)
Test Design and Execution
(time spent on tests that don’t find bugs)
Total Tests
A 0 minutes (no bugs found) 90 minutes (45 tests) 45
The first thing after lunch, we have a look at Team B’s module. These people are very diligent indeed. Most organizations would be delighted to have them on board. Like Team A, they use test-first programming and TDD, they review carefully, they pair, and they collaborate with testers. But they’re human. When we test their stuff, we find a bug very occasionally; let’s say once per session. The test that finds the bug takes two minutes; investigation and reporting of it takes a further eight minutes. That’s ten minutes altogether. The rest of the time, we don’t find any problems, so that leaves us 80 minutes in which we can run 40 tests. Let’s compare that with this morning’s results.

Module Bug Investigation and Reporting
(time spent on tests that find bugs)
Test Design and Execution
(time spent on tests that don’t find bugs)
Total Tests
A 0 minutes (no bugs found) 90 minutes (45 tests) 45
B 10 minutes (1 test, 1 bug) 80 minutes (40 tests) 41
After the afternoon coffee break, we move on to Team C’s module. Frankly, it’s a mess. Team C is made up of nice people with the best of intentions, but sadly they’re not very capable. They don’t work with us at all, and they don’t test their stuff on their own, either. There’s no pairing, no review, in Team C. To Team C, if it compiles, it’s ready for the testers. The module is a dog’s breakfast, and we find bugs practically everywhere. Let’s say we find eight in our 90-minute session. Each test that finds a problem costs us 10 minutes, so we spent 80 minutes on those eight bugs. Every now and again, we happen to run a test that doesn’t find a problem. (Hey, even dBase IV occasionally did something right.) Our results for the day now look like this:

Module Bug Investigation and Reporting
(time spent on tests that find bugs)
Test Design and Execution
(time spent on tests that don’t find bugs)
Total Tests
A 0 minutes (no bugs found) 90 minutes (45 tests) 45
B 10 minutes (1 test, 1 bug) 80 minutes (40 tests) 41
C 80 minutes (8 tests, 8 bugs) 10 minutes (5 tests) 13
Because of all the bugs, Module C allows us to perform thirteen micro-sessions in 90 minutes. Thirteen, where with the other modules we managed 45 and 41. Because we’ve been investigating and reporting bugs, there are 32 micro-sessions, 32 units of coverage, that we haven’t been able to obtain on this module. If we decide that we need to perform that testing (and the module’s overall badness is consistent throughout), we’re going to need at least three more sessions to cover it. Alternatively, we could stop testing now, but what are the chances of a serious problem lurking in the parts of the module we haven’t covered? So, the first thing to observe here is:
Lots of bugs means reduced coverage, or slower testing, or both.

There’s something else that’s interesting, too. If we are being measured based on the number of bugs we find (exactly the sort of measurement that will be taken by managers who don’t understand testing), Team A makes us look awful—we’re not finding any bugs in their stuff. Meanwhile, Team C makes us look great in the eyes of management. We’re finding lots of bugs! That’s good! How could that be bad?

On the other hand, if we’re being measured based on the test coverage we obtain in a day (which is exactly the sort of measurement that will be taken by managers who count test cases; that is, managers who probably have an even more damaging model of testing than the managers in the last paragraph), Team C makes us look terrible. “You’re not getting enough done! You could have performed 45 test cases today on Module C, and you’ve only done 13!” And yet, remember that in our scenario we started with the assumption that, no matter what the module, we always find a problem if there’s one there. That is, there’s no difference between the testers or the testing for each of the three modules; it’s solely the condition of the product that makes all the difference.

This is the first in a pair of posts. Let’s see what happens tomorrow.

When Do We Stop Testing? One More Sure Thing

Tuesday, October 13th, 2009

Not too long ago, I posted a list of stopping heuristics for testing. As usual, such lists are always subjective, subject to refinement and revision, and under scutiny from colleagues and other readers. As usual, James Bach is a harsh critic (and that’s a compliment, not a complaint). We’re still transpecting over some of the points; eventually we’ll come out with something on which we agree.

Joe Harter, in his blog, suggests splitting “Pause That Refreshes” into two: “Change in Priorities” and “Lights are Off“. The former kicks in when we know that there’s still testing to be done, but something else is taking precedence. The latter is that we’ve lost our sense of purpose—as I suggested in the original post we might be tired, or bored, or uninspired to test and that a break will allow us to return to the product later with fresh eyes or fresh minds. Maybe they’re different enough that they belong in different categories, and I’m thinking that they are. Joe provides a number of examples of why the lights go out; one feels to me like “customary conclusion”, another looks like “Mission Accomplished”. But his third point is interesting: it’s a form of Parkinson’s Law, “work expands to fill the time available for its completion”. Says Joe, “The test team might be given more time than is actually necessary to test a feature so they fill it up with old test cases that don’t have much meaning.” I’m not sure how often people feel as though they have more time than they need, but I am sure that I’ve seen (been in) situations where people seem to be bereft of new ideas and simply going through the motions. So: if that feeling comes up, one should consider Parkinson’s Law and a Pause That Refreshes. Maybe there’s a new one there. But as Joe himself points out, “In the end it doesn’t matter if you use [Michael's] list, my list or any list at all. These heuristics are rules of thumb to help thinking testers decide when testing should stop. The most important thing is that you are thinking about it.”

For sure, however, there is a glaring omission in the original list. Cem Kaner pointed it out to me—and that shouldn’t have been necessary, because I’ve used this heuristic myself. It focuses on the individual tester, but it might also apply to a testing or development team.

Mission Rejected. We stop testing when we perceive a problem for some person—in particular, an ethical issue—that prevents us from continuing work on a given test, test cycle, or development project.

Would you continue a test if it involved providing fake test results? Lying? Damaging valuable equipment? Harming a human, as in the Milgram Experiment or the Stanford Prison Experiment? Maybe the victim isn’t the test subject, but the client: Would you continue a test if you believed that some cost of what you were doing—including, perhaps, your own salary—were grossly disproportionate to the value it produced? Maybe the victim is you: Would you stop testing if you believed that the client wasn’t paying you enough?

The consequences of ignoring this heuristic can be dire. Outside the field of software testing, but in testing generally, a friend of mine worked in a science lab that did experiments on bone regeneration. The experimental protocol involved the surgical removal of around one inch of bone from both forelegs of a dog (many dogs, over the course of the research), treating one leg as an experiment and the other as a control. Despite misgivings, my friend was reasonably convinced of the value of the work. Later, when he found out that these experiments had been performed over and over, and that no new science was really being done, he suffered a nervous breakdown and left the field. Sometimes testing doesn’t have a happy ending.

When Do We Stop a Test?

Friday, September 11th, 2009

Several years ago, around the time I started teaching Rapid Software Testing, my co-author James Bach recorded a video to demonstrate rapid stress testing. In this case, the approach involved throwing an overwhelming amount of data at an application’s wizard, essentially getting the application to stress itself out.

The video goes on for almost six minutes. About halfway through, James asks, “You might be asking why I don’t stop now. The reason is that we’re seeing a steadily worsening pattern of failure. We could stop now, but we might see something even worse if we keep going.” And so the test does keep going. A few moments later, James provides the stopping heuristics: we stop when 1) we’ve found a sufficiently dramatic problem; or 2) there’s no apparent variation in the behaviour of the program—the program is essentially flat-lining; or 3) the value of continuing doesn’t justify the cost. Those were the stopping heuristics for that stress test.

About a year after I first saw the video, I wanted to prepare a Better Software column on more general stopping heuristics, so James and I had a transpection session. The column is here. About a year after that, the column turned into a lightning talk that I gave in a few places.

About six months after that, we had both recognized even more common stopping heuristics. We were talking them over at STAR East 2009 when Dale Emery and James Lyndsay walked by, and they also contributed to the discussion. In particular, Dale offered that in combat, the shooting might stop in several ways: a lull, “hold your fire”, “ceasefire”, “at ease”, “stand down”, and “disarm”. I thought that was interesting.

Anyhow, here where we’re at so far. I emphasize that these stopping heuristics are heuristics. Heuristics are quick, inexpensive ways of solving a problem or making a decision. Heuristics are fallible—that is, they might work, and they might not work. Heuristics tend to be leaky abstractions, in that one might have things in common with another. Heuristics are also context-dependent, and it is assumed that they will be used by someone who has the competence and skill to use them wisely. So for each one, I’ve listed the heuristic and included at least one argument for not using the heuristic, or for questioning it.

1. The Time’s Up! Heuristic. This, for many testers, is the most common one: we stop testing when the time allocated for testing has expired.

Have we obtained the information that we need to know about the product? Is the risk of stopping now high enough that we might want to go on testing? Was the deadline artificial or arbitrary? Is there more development work to be done, such that more testing work will be required?

2. The Piñata Heuristic. We stop whacking the program when the candy starts falling out—we stop the test when we see the first sufficiently dramatic problem.

Might there be some more candy stuck in the piñata’s leg? Is the first dramatic problem the most important problem, or the only problem worth caring about? Might we find other interesting problems if we keep going? What if our impression of “dramatic” is misconceived, and this problem isn’t really a big deal?

3. The Dead Horse Heuristic. The program is too buggy to make further testing worthwhile. We know that things are going to be modified so much that any more testing will be invalidated by the changes.

The presumption here is that we’ve already found a bunch of interesting or important stuff. If we stop now, will miss something even more important or more interesting?

4. The Mission Accomplished Heuristic. We stop testing when we have answered all of the questions that we set out to answer.

Our testing might have revealed important new questions to ask. This leads us to the Rumsfeld Heuristic: “There are known unknowns, and there are unknown unknowns.” Has our testing moved known unknowns sufficiently into the known space? Has our testing revealed any important new known unknowns? And a hard-to-parse but important question: Are we satisified that we’ve moved the unknown unknowns sufficiently towards the knowns, or at least towards known unknowns?

5. The Mission Revoked Heuristic. Our client has told us, “Please stop testing now.” That might be because we’ve run out of budget, or because the project has been cancelled, or any number of other things. Whatever the reason is, we’re mandated to stop testing. (In fact, Time’s Up might sometimes be a special case of the more general Mission Revoked, if it’s the client rather than ourselves that have made the decision that time’s up.)

Is our client sufficiently aware of the value of continuing to test, or the risk of not continuing? If we disagree with the client, are we sufficiently aware of the business reasons to suspend testing?

6. The I Feel Stuck! Heuristic. For whatever reason, we stop because we perceive there’s something blocking us. We don’t have the information we need (many people claim that they can’t test without sufficient specifications, for example). There’s a blocking bug, such that we can’t get to the area of the product that we want to test; we don’t have the equipment or tools we need; we don’t have the expertise on the team to perform some kind of specialized test.

There might be any number of ways to get unstuck. Maybe we need help, or maybe we just need a pause (see below). Maybe more testing might allow us to learn what we need to know. Maybe the whole purpose of testing is to explore the product and discover the missing information. Perhaps there’s a workaround for the blocking bug; the tools and equipment might be available, but we don’t know about them, or we haven’t asked the right people in the right way; there might experts available to us, either on the testing team, among the programmers, or on the business side and we don’t realize it. There’s a difference between feeling stuck and being stuck.

7. The Pause That Refreshes Heuristic. Instead of stopping testing, we suspend it for a while. We might stop testing and take a break when we’re tired, or bored, or uninspired to test. We might pause to do some research, to do some planning, to reflect on what we’ve done so far, the better to figure out what to do next. The idea here is that we need a break of some kind, and can return to the product later with fresh eyes or fresh minds.

There’s another kind of pause, too: We might stop testing some feature because another has higher priority for the moment.

Sure, we might be tired or bored, but is it more important for us to hang in there and keep going? Might we learn what we need to learn more efficiently by interacting with the program now, rather than doing work offline? Might a crucial bit of information be revealed by just one more test? Is the other “priority” really a priority? Is it ready for testing? Have we already tested it enough for now?

8. The Flatline Heuristic. No matter what we do, we’re getting the same result. This can happen when the program has crashed or has become unresponsive in some way, but we might get flatline results when the program is especially stable, too—”looks good to me!”

Is the application really crashed, or might it be recovering? Is the lack of response in itself an important test result? Does our idea of “no matter what we do” incorporate sufficient variation or load to address potential risks?

9. The Customary Conclusion Heuristic. We stop testing when we usually stop testing. There’s a protocol in place for a certain number of test ideas, or test cases, or test cycles or variation, such that there’s a certain amount of testing work that we do, and we stop when that’s done. Agile teams (say that they) often implement this approach: “When all the acceptance tests pass, then we know we’re ready to ship.” Ewald Roodenrijs gives an example of this heuristic in his blog post titled When Does Testing Stop? He says he stops “when a certain amount of test cycles has been executed including the regression test”.

This differs from “Time’s Up”, in that the time dimension might be more elastic than some other dimension. Since many projects seem to be dominated by the schedule, it took a while for James and me to realize that this one is in fact very common. We sometimes hear “one test per requirement” or “one positive test and one negative test per requirement” as a convention for establishing good-enough testing. (We don’t agree with it, of course, but we hear about it.)

Have we sufficiently questioned why we always stop here? Should we be doing more testing as a matter of course? Less? Is there information available—say, from the technical support department, from Sales, or from outside reviewers—that would suggest that changing our patterns might be a good idea? Have we considered all the other heuristics?

10. No more interesting questions. At this point, we’ve decided that no questions have answers sufficiently valuable to justify the cost of continuing to test, so we’re done. This heuristic tends to inform the others, in the sense that if a question or a risk is sufficiently compelling, we’ll continue to test rather than stopping.

How do we feel about our risk models? Are we in danger of running into a Black Swan—or a White Swan that we’re ignoring? Have we obtained sufficient coverage? Have we validated our oracles?

11. The Avoidance/Indifference Heuristic. Sometimes people don’t care about more information, or don’t want to know what’s going on the in the program. The application under test might be a first cut that we know will be replaced soon. Some people decide to stop testing because they’re lazy, malicious, or unmotivated. Sometimes the business reasons for releasing are so compelling that no problem that we can imagine would stop shipment, so no new test result would matter.

If we don’t care now, why were we testing in the first place? Have we lost track of our priorities? If someone has checked out, why? Sometimes businesses get less heat for not knowing about a problem than they do for knowing about a problem and not fixing it—might that be in play here?

Update: Cem Kaner has suggested one more:  Mission Rejected, in which the tester himself or herself declines to continue testing.  Have a look here.

Any more ideas? Feel free to comment!

Test Project Estimation, The Rapid Way

Thursday, January 25th, 2007

Erik Petersen (with whom I’ve shared one of the more memorable meals in my life) says, in the Software Testing Yahoo! group,

I know when I train testers, nearly all of them complain about not enough time to test, or things being hard to test. The lack of time is typically being forced into a completely unrealistic time frame to test against.

I used to have that problem. I don’t have that problem any more, because I’ve reframed it (thanks to Cem Kaner, Jerry Weinberg, and particularly James Bach for helping me to get this). It’s not my lack of time, because the time I’ve got is a given. Here’s a little skit for you.

I’m sitting in my office. Someone, a Pointy-headed Boss (Ph.B.), barges in and says, “We’re releasing on March 15th. How long to you need to test this product?”

Me: (pause) Um… Let’s see. June 22.

Ph.B.: WHAT?! That can’t be!

Me: You had some other date in mind?

Ph.B.: Well, something a little earlier than that.

Me: Okay… How about February 19?

Ph.B.: WHAT!?! We want to release it on March 15th!

Me: Oh. So… how about I test until about, say, March 14.

Ph.B.: Well that’s… better…

Me: (pause) …but I won’t tell you that it’s ready to ship.

Ph.B.: How do you know already that it won’t be ready to ship?

Me: I don’t know that. That’s not what I mean; I’m sorry, I didn’t make myself clear. I mean that I won’t tell you whether it’s ready to ship.

Ph.B.: What? You won’t? Why not?!

Me: It’s not my decision whether to ship. The product has to be good enough for you, not for me. I don’t have the business knowledge you have. I don’t know if the stock price depends on quarterly results, and I definitely don’t know if there are bonuses tied to this release. There are bunches of factors that determine the business decision. I can’t tell you about most of those. But I can tell you things that I think are important about the product. In particular, I can tell you about important problems.

Ph.B.: But when will you know when I can ship?

Me: Only you can know that. I can’t make your decision, but I can give you information that helps you to make it. Every day, I’ll learn more and more about the product and our understanding of it, and I’ll pass that on to you. I’ll focus on finding important problems quickly. If you want to know something specific about the product, I’ll run tests to find it out, and I’ll tell you about what I find. Any time you want to ask me to report my status, I’ll do that. If at any time you decide to change the ship date, I’ll abide by that; you can release before or after or on the 15th–whenever you decide that you don’t have any more important questions about the product, and that you’re happy with the answers you’ve got.

Ph.B.: So when will you have run all the tests?

Me: All the tests that I can think of? I can always think of more questions that I could ask and answer about the product–and I’ll let you know what those are. At some point, you’ll decide that you don’t need those questions answered–the questions or answers aren’t interesting enough to prevent you from releasing the product. So I’ll keep testing until I’m done.

Ph.B.: When will you be done?

Me: You’re my client; I’ll test as long as you want me to. I’ll be done when you ask me to stop testing–or when you ship.

Rapid testers are a service to the project, not an obstacle. We keep providing service until the client is satisfied. That means, for me, that there’s never “not enough time to test”; any amount of time is enough for me. The question isn’t whether the tester has enough time; the question is whether the client has enough information–and the client gets to decide that.